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Panellists discuss an immersive experience at the IEN Summit

Tassos Stevens and Matthew Hawn: Romancing the Book, the story of “Evergreen”

Join Coney’s Tassos Stevens (director) and Matthew Hawn (commissioner), as they discuss “Evergreen,” a sprawling three-month adventure inspired by Matthew’s wife Molly’s love of children’s literature and the couple’s 20th wedding anniversary. After captivating 40,000 people with “The Golden Key” in Autumn 2023, legendary theatre company Coney embarked on a unique challenge: crafting an intimate experience for just two people.…

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Tassos Stevens and Matthew Hawn: Romancing the Book, the story of “Evergreen”

Join Coney’s Tassos Stevens (director) and Matthew Hawn (commissioner), as they discuss “Evergreen,” a sprawling three-month adventure inspired by Matthew’s wife Molly’s love of children’s literature and the couple’s 20th wedding anniversary. After captivating 40,000 people with “The Golden Key” in Autumn 2023, legendary theatre company Coney embarked on a

Read more
Panellists discuss an immersive experience at the IEN Summit

Summit 25 Consultation

The Immersive Experience Summit 24 was our biggest yet. Tickets sold out as 700 immersive experience creators, producers and operators from across the UK and Europe came together for a day of knowledge sharing and networking. We had a huge range of people from across the immersive genres and in

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Immersive Experience Network Summit 24

On October 21st 2024 we held our third Summit for Immersive Experience creators at Woolwich Works London. We doubled the size from our previous event and still ended up selling out with nearly 700 creators and producers of Immersive work attending for a day of knowledge sharing talks and networking.

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Alessandro Giovannuci: LARPs: Design for participation

“Emotion can be the feeling of being lost in something. You know, being entirely in a bubble, in elsewhere, in another time, another space and everything co-operates to create this idea in your participant. So it’s about believing, it’s about not bursting the bubble, while interaction is the mutual action

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Photo of Alessandro Giovannuci presenting at the Live Immersive Design Symposium in October 2023

Accessibility in Immersive Experiences

“That’s one of the great freedoms of integrating your access is that it’s there from the start. You don’t have to feel like it’s this clinical thing which is going to take away from all the art you’ve put into the work. It can be a part of the art,

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Colin Nightingale and Jane Ensell present onstage at the Live Immersive Design Symposium

What can we learn from Megagames & LARP when it comes to interactivity?

“No plot ever survives contact with the players.” – A truism in the LARPing community that highlights the unpredictable and co-creative nature of immersive gaming experiences. In this panel discussion, Willoh Osmond, Karolina Soltys, Becky Campbell-Ladley, and Jon Gracey explore the worlds of LARP (Live Action Role Playing) and MegaGames.

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Willoh Osmond and Becky Campbell-Ladley presenting at the Live Immersive Design Symposium in October 2023.

Creating Peaky Blinders: The Rise

“Immersive theatre is a playground for audiences and characters to connect” – this is the philosophy behind Rebecca Brower and Tom Maller, the creative minds of “Peaky Blinders: The Rise.” They take us from the conception to the execution of staging, design, and interactive storytelling, which immerses the audience in

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Tom Maller presenting at the Live Immersive Design Symposium in October 2023
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