Huddle Events

Networking & Social for Live Immersive Creators – LONDON

IRL

Huddle 15 will be another opportunity for immersive creators to meet and meaningfully connect with each other.

This event is for creators involved in making all forms of live immersive and interactive experiences, ranging from theatre, escape rooms, immersive & experiential art, scare attractions, ARG & Transmedia, location based VR & AR...

Colab Towers, 22 Southwark Bridge Road, LONDON, SE1 9HS
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Upcoming Events

Huddle FAQs

  • Who are these events for?

    Our Huddle events are opportunities for creators of immersive work to come together to network and learn from one another’s experience. They are open to everyone and we usually have a mix of people at different career stages, working across the commercial, academic and subsidised sectors.

  • Who are concession tickets for?

    The Immersive Experience Network’s purpose is encourage and share knowledge with creators at all stages of their career, from all backgrounds and during whatever life is currently throwing at you.

    Thanks to our supporters helping underwrite our Huddles, the concession rate tickets are for anyone for whom the full price might be a barrier for them to participate. If that’s you then just choose the concession ticket at check out and we’ll look forward to seeing you at the Huddle.

  • Can my company sponsor a Huddle?

    Absolutely! Contact us at team@immersiveexperience.network and we’d love to chat it through with you.

Building ARGs and interactive digital stories

“We’re wired as humans for narrative, we make sense of the world through narrative. But we learn through play, we’ve learned through mistakes, to be honest, right? It’s the place you can mess up. So when you have a narrative and play, and then you add location to it, be

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Matt Hawn discussed ARGs at the Live Immersive Design Symposium

What can we learn from Megagames & LARP when it comes to interactivity?

“No plot ever survives contact with the players.” – A truism in the LARPing community that highlights the unpredictable and co-creative nature of immersive gaming experiences. In this panel discussion, Willoh Osmond, Karolina Soltys, Becky Campbell-Ladley, and Jon Gracey explore the worlds of LARP (Live Action Role Playing) and MegaGames.

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Willoh Osmond and Becky Campbell-Ladley presenting at the Live Immersive Design Symposium in October 2023.

Chris Lattner: Creating Ghosts – Escape Room Design

“First you need the story, what you want to tell, and then choose the appropriate method or format to tell that story.” Pulling on academic articles by Dai-In Danny Han and Wim Strijbosch, Chris Lattner (The Room Laboratories) talks through the elements that make an escape room fully immersive including

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Photo of Chris Lattner speaking at the Live Immersive Design Symposium in October 2023
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