Huddle Events

Networking & Social for Live Immersive Creators – LONDON

IRL

Huddle 17 will be another opportunity for immersive creators to meet and meaningfully connect with each other.

This event is for creators involved in making all forms of live immersive and interactive experiences, ranging from theatre, escape rooms, immersive & experiential art, scare attractions, ARG & Transmedia, location based VR...

16.11.2026
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Temple of Art & Music (TAM)
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Upcoming Events

Huddle FAQs

  • Who are these events for?

    Our Huddle events are opportunities for creators of immersive work to come together to network and learn from one another’s experience. They are open to everyone and we usually have a mix of people at different career stages, working across the commercial, academic and subsidised sectors.

  • Who are concession tickets for?

    The Immersive Experience Network’s purpose is encourage and share knowledge with creators at all stages of their career, from all backgrounds and during whatever life is currently throwing at you.

    Thanks to our supporters helping underwrite our Huddles, the concession rate tickets are for anyone for whom the full price might be a barrier for them to participate. If that’s you then just choose the concession ticket at check out and we’ll look forward to seeing you at the Huddle.

  • Can my company sponsor a Huddle?

    Absolutely! Contact us at team@immersiveexperience.network and we’d love to chat it through with you.

Creating Gunpowder Plot: The Immersive Experience

“This is like stepping into a movie where you are at the centre of the plot. We recreated London in 1605. You learn spy tricks, you learn code, you run through corridors…and you affect the outcome of that story. So it really is you at the centre of the Gunpowder

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Hannah Price presenting at the Live Immersive Design Symposium in October 2023

Huddle 3 – Discovering Your Audience: Marketing Immersive Experiences

On Monday, June 5th, we hosted the third in our series of 2023 Huddles all about marketing immersive experiences. We’re took a deep dive into the process of finding and building an audience for immersive experiences. Whilst there is no doubt that the audiences for immersive work are rapidly growing,

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Photo from our marketing Huddle

What can we learn from Megagames & LARP when it comes to interactivity?

“No plot ever survives contact with the players.” – A truism in the LARPing community that highlights the unpredictable and co-creative nature of immersive gaming experiences. In this panel discussion, Willoh Osmond, Karolina Soltys, Becky Campbell-Ladley, and Jon Gracey explore the worlds of LARP (Live Action Role Playing) and MegaGames.

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Willoh Osmond and Becky Campbell-Ladley presenting at the Live Immersive Design Symposium in October 2023.

How can we make immersive work more sustainable?

“I think our superpower in this sector, regardless of the kind of immersive or interactive work that we make, is effect. And I think our ability to put people in other people’s shoes or perspectives and to generate empathy and to generate transformation, which is at the heart of what

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Paddy Dillon at the Live Immersive Design Symposium
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