Willoh Osmond and Becky Campbell-Ladley presenting at the Live Immersive Design Symposium in October 2023.

What can we learn from Megagames & LARP when it comes to interactivity?

“No plot ever survives contact with the players.” – A truism in the LARPing community that highlights the unpredictable and co-creative nature of immersive gaming experiences.

In this panel discussion, Willoh Osmond, Karolina Soltys, Becky Campbell-Ladley, and Jon Gracey explore the worlds of LARP (Live Action Role Playing) and MegaGames. They provide a deep dive into the emotional, narrative, and interactive layers that define these experiences. The panelists compare and contrast the distinct aspects of LARP and MegaGames, shedding light on how each form encourages player agency, creativity, and a strong sense of community.

Karolina and Willoh share their journeys in designing emotionally charged, narrative-rich LARPs, while Becky and Jon discuss the strategic depth and broad appeal of MegaGames. Together, they explore the intersection of these immersive forms with interactive theatre, discussing potential lessons and inspirations for future immersive experiences.

This insightful conversation not only demystifies LARP and MegaGames for newcomers but also offers a rich analysis for veterans of the genre. The panelists discuss the challenges and rewards of facilitating these complex, co-creative environments, highlighting the importance of player safety, community building, and the transformative power of immersive play.


This talk was recorded at the Immersive Experience Network’s Live Immersive Design Symposium in October 2023, and is supported by Arts Council England and our industry partners Illusion Design & Construct, Mance Communications, White Light, Unlocked Vision, Clockwork Dog, d&b audiotechnik, Scene2, Little Lion Entertainment, Entourage, and Vista Insurance.

Date of article - July 31, 2024
Updated - July 1, 2024
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