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Sarah Dodd in Conversation with Jonathan Driscoll, Founder of Escaparium

ERIC
Tues

Jonathan Driscoll, founder and one of the creative forces behind Escaparium, takes part in an in-depth conversation about the lessons learned from creating and growing one of the world’s most successful escape room companies. Since opening in Laval in 2016, Escaparium has become a premier destination for immersive entertainment, with multiple games ranked among the very best internationally. Le Cirque Magnifico was recognised as the number one escape room in the world in the 2024 TERPECA awards, cementing Escaparium’s reputation for large-scale, story-driven adventures.

Jonathan Driscoll
Escaparium Escape Games Inc.

Jonathan Driscoll is the founder and one of the creative forces behind Escaparium, one of the most successful escape room companies in the world. Since opening its doors in Laval in 2016, Escaparium has become a premier destination for immersive entertainment, with multiple games ranked among the very best internationally.

With a background in engineering and prior business experience, Jonathan and his team built Escaparium from the ground up, combining smart investment strategies with an unwavering focus on storytelling and quality. Over the years, he has played more than 750 escape rooms, visited theme parks annually, and explored immersive experiences across nine countries, drawing inspiration and insights that fuel his designs.

Today, Escaparium operates several large-scale adventures, with new projects on the horizon—including an immersive resto-bar, a live immersive theatre experience, and other unique attractions.

Sarah Dodd

Sarah began working in the computer games industry, in both design and production, for companies such as Eidos and Atari. She has used her expertise in UX and game design to consult for a number of the largest escape room and immersive event companies in the UK. She has overseen the implementation of games into hotels and event spaces and has created bespoke puzzle events for a variety of companies. She is a lead designer for Midnight Madness.

Sarah also organises the Escape Room Industry Conference and has been a speaker on escape rooms and puzzle design at multiple international conferences. She’s a board member for multiple escape room industry awards and has somehow still managed to find time to have played the most escape rooms (nearly 3000) in the Western world.

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